![]() ![]() Give it a few minutes and you'll be skating, feinting and pirouetting down corridors like a seasoned pro. This is essential, given how easy it is to lose your bearings when concepts such as 'up' and 'down' are thrown into doubt. Control is smooth, with astute key bindings and control mapping regardless of whether you opt for keyboard and mouse, or joypad. It's not until you start playing Sublevel Zero that you realise how sorely missed this style of play has been. VR support is promised which should make for a fascinating, if dizzying, experience. Automated sentries and turrets, as well as natural hazards, stand in your way. It's your job to pilot a craft through the twisting tunnels and cavernous rooms of an abandoned research base to find out what happened. Sublevel Zero returns to that formula, and is set in a future where mankind has been scattered across the universe by something called The Event. That means "six degrees of freedom", distinguishing itself from the grunt-in-a-maze FPS formula by putting the player in a floating spacecraft, capable of moving up and down, and even rotating completely, turning levels upside down as you go. It's a 6DOF game, to use the obligatory PC gaming acronym. ![]()
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